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The bomb defusal scenario was the new big thing in Beta 4. Shortly before its release, Cliffe was encouraging designers that were working on maps to utilize the new scenario instead of hostage rescue.
At the same time this meant the end for an infamous tactic called gun-running, where players would stack weapons on the ground around their spawn before the end of a round as they could be picked up at the start of the next round.
In late , Minh Le started working at Barking Dog Studios while he was still finishing his studies. When Valve Software became aware of this, they asked if Barking Dog was interested in developing Counter-Strike Beta 5.
They made many bug fixes and also generally cleaned up the code. The interface was also worked on by artist Cory Lake in an attempt to make it look more consistent.
Two new scenarios, assassination and escape , would be introduced with Beta 6. While the assassination scenario would enjoy moderate success, the escape scenario would eventually get phased out from the mod altogether.
On April 12, it was officially announced that Valve Software and the Counter-Strike Team had entered a partnership and that Counter-Strike 1.
Later statements indicate that money was involved in a deal made it early ,  supporting the theory that the rights were sold at this point.
Following this statement, two major beta releases would still be issued. Beta 6. The last major beta release, Beta 7.
On August 31, it was officially announced that Counter-Strike would be sold as a standalone retail product in addition to being available as a mod for Half-Life.
There were several gameplay elements that were trialed in the game during its beta stages. Some ideas would be iterated in future releases and improved while other ideas would end up getting scrapped.
When the radio was originally introduced in Beta 3. This commander had access to additional radio commands which were to be used for coordinating team efforts.
When Beta 5. A substantial gameplay change introduced in Beta 3. This was perhaps introduced to make the game more centered around winning a round for the team instead of trying to bolster ones kill count.
Due to feedback received on this change, it was gradually reverted in future releases. Another less drastic game play feature introduced in Beta 5.
These had to be enabled through a console command and when enabled, would allow players to see other spectating player ghosts in the map.
However, as these ghosts caused considerably amounts of lag, they were quickly removed from the game. Driving an APC in Siege.
One of the last experiments in the Beta stages was the introduction of driveable vehicles in Beta 7. They were introduced into Jeepathon2k a test map and Siege.
However due to the way the GoldSrc engine is designed, vehicles were very glitchy and they were thus removed from all official maps when Counter-Strike 1.
There were a few gameplay elements which were considered but never implemented into the game. Counter-Strike: Global Offensive CS:GO.
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